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PsL Monthly 1993 December
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PSL Monthly Shareware CD-ROM (December 1993).iso
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ldog.exe
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READ.ME
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1992-09-02
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02SEP92
Laughing Dog Screen Maker READ.ME file:
This file contains any miscellaneous last minute information
that did not make its way into the manual.
----------------------------------------------------------------------------
PRINTING THE DOCUMENTATION FILES:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All of the Laughing Dog Screen Maker documentation files, having
the extension .DOC, are ready for printing. They are already formatted
using 1" margins and page breaks.
To print a file, use either the DOS copy command:
COPY LDOG.DOC LPT1
or the DOS print spooler, which will allow you to run another
application, while the document is printed in the background:
PRINT LDOG.DOC
Each file is described in the file PACKING.LST. Most files are just
a few pages long, with the exception of the Users Manual (LDOG.DOC), which
is about 100 pages in length.
---------------------------------------------------------------------------
New Features that did not make it into manual:
---------------------------------------------------------------------------
--Added ASCII Text output to the Generate Code/Export Menu. To use it,
select the ASCII Text File option from the Generate Code/Export menu.
You will be presented with another menu which allows you to choose the
line termination method (Carriage Return and Line Feed, or Carriage
Return Only) and change the Last Screen Row included in the file from
the default (whole screen). You then select the "Write Text File" option
to save the file. You will be presented with the standard Save File dialog
box to enter a filename. ASCII Text files are saved with the extension:
"TXT"
NOTE: The following characters are filtered out, as they will not print
out correctly in a text file:
(Hexadecimal values): $07, $08, $09, $0A, $1A, & $1B.
These values will be replaced with spaces ($20).
--Added the ability to automatically insert WildCat! and PCBoard @variables
into a screen. These are only of use to you if you are intending to export
the screen as a PCBoard or WildCat! BBS file. To insert an @variable:
place the cursor at the position where you would like to insert the
@variable string. Press the hot key: <cntl>-V. You will be presented
with a menu allowing you to specify which BBS software you are using
(PCBoard or WildCat!). This setting only needs to be specified the
first time you enter an @variable during the current LDOG session, it will
be set as the default for any subsequent insertions. You may also set
the method of coloring the string from this menu (this setting will also
be remembered for subsequent insertions). The two choices are: 1. Use the
current color, that is, the color selected via the color attribute
selection box. or 2. Use the color at the cursor position. Choose the
method you prefer. NOTE: It is very important that the entire @variable
string be of the same color because if it is not, a color change @code will
be inserted into the middle of the @variable string when written to a file
causing the @variable to become corrupted. Some @variables contain "fill"
characters that are to be filled in by you. The filler character used is
the pound sign "#" Replace the #'s with the appropriate numbers, USING THE
SAME COLOR AS THE REST OF THE @VARIABLE STRING!
--Also note that the last row of screens exported as WildCat! or PCBoard
BBS screens is truncated. This will allow the screens to be displayed
correctly when the background is a color other than black.
---------------------------------------------------------------------------
BONUS PostScript UTILITY ADDED AT LAST MINUTE!
---------------------------------------------------------------------------
The file BLK2EPS.EXE is a utility program which will convert a block file
into an EPS (PostScript) file. The resulting file may be imported into
other programs accepting EPS files just like the full screen EPS files
produced by the Laughing Dog Screen Maker.
USAGE:
BLK2EPS infile.PUP outfile.ext NeedFont?
Where infile.PUP is the full filename of the block file to convert,
outfile.ext is the full filename of the resulting EPS file (recommend
using the EPS extension), and NeedFont? is the digit 0 or 1 (1=include
font information in EPS file, 0=DO NOT include font).
EXAMPLE:
BLK2EPS BLOCK1.PUP BLOCK1.EPS 1
This example will take the file "BLOCK1.PUP" in the current directory
and convert it to an EPS file including the font, and save the new
file as "BLOCK1.EPS" in the current directory.
NOTE: You may also convert a full screen xxxxxxxx.DOG file to EPS using this
utility.
-----------------------------------------------------------------------------
Mind Boggling Example of what can be done with the IBM extended chars!
-----------------------------------------------------------------------------
Check out this file: MAGIC.DOG
I found it originally as ANSI art on a local BBS, and I haven't been
the same since. I didn't know such things were possible! This is just an
example of the fantastic images you can create using the Laughing Dog Screen
Maker (NOTE: MAGIC.DOG was not created with LDOG, it was captured from the
original ANSI using LDOGRAB.EXE)